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Rhythm FX · AU · VST3

MIGR8

Slice · Stutter · Gesture

MIGR8 is a rhythmic slice-and-stutter effect. It listens to whatever plays through it, cuts each bar into sixteen steps, and lets you re-hit, repeat, freeze and filter those steps from a grid, or throw stutters in live from eight pads. Everything runs in time with your DAW, and because MIGR8 records the bar as it plays, a slice always plays the most recent take of that step: change the music and the chops follow. Steps you leave alone pass straight through untouched, with no added latency. Two big knobs shape it all: REMIX re-hits slices for variation, and DEPTH pushes the effects harder.

  • Zero latency, nothing added to untouched steps
  • 16-step grid with 3 lanes
  • 8 gesture pads + 8 AUTO patterns
  • 6 effects that play only on the chops
Launch price $29.00 $49.00

The interface

MIGR8 interface

MIGR8 on LOPSIDED ORBIT: four re-hit slices, two stutters and a highpass rise into the bar line.

The grid

Sixteen steps, three lanes

Each column is one step of the bar and each row is a lane. SLICE says what plays on the step, STUTTER how it repeats, and FILTER how it's shaped. The playing step lights up as the bar goes by, and an input strip shows the level of every step so you can see where the hits are.

Set a step's PROB below 100% and it only plays some of the time. With LOCK on, the dice land the same way every bar so the pattern still repeats; switch it off and every bar rolls fresh.

Click Pick the cell's value from a menu.
Scroll Cycle through its values.
Shift-click Tie the cell to the next one, so the run plays as one long stutter or filter sweep.
Right-click Options: tie, probability, reverse, stutter rate and pitch, filter sweep and per-step FX.
Lane length Drag a lane's number to set it from 1 to 16 steps. Different lengths drift against each other.
Sixteen steps, three lanes
Re-hit, don't rearrange
Slices

Re-hit, don't rearrange

MIGR8 records every step of the bar as it plays. Put a slice number on a step and it plays that step's most recent recording instead of what's playing now. NATURAL plays the live audio; RANDOM picks any of the sixteen fresh each time; REVERSE plays the slice backwards.

The musical trick is to re-hit something from the same beat: its downbeat, or the step an 8th earlier. That adds a rhythmic kick without dragging in a note from somewhere else in the bar, so melodic loops stay in tune. The factory presets, RANDOM and REMIX all follow that rule.

Stack a stutter on the same step and it repeats the slice that step is playing, so a re-hit plus a 1/16 repeat gives you a roll of that beat's downbeat.

Stutters

Repeat, ramp, freeze, stop

Each stutter step has a rate from 1/4 to 1/64 (with triplets) and pitch up to ±12 semitones. Every repeat is matched to the loudness of your track, so a repeated kick doesn't jump out and a repeated tail doesn't vanish.

Repeat, ramp, freeze, stop
Loop

Repeat

Loops the start of the step at the rate you choose.

Speed up

Ramp ↑

Repeats that speed up across a tied run, ending four times faster.

Slow down

Ramp ↓

Repeats that slow down across a tied run, ending four times slower.

Hold

Freeze

Holds a tiny grain of the step as a sustained tone.

Power down

Tapestop

The step slows to a stop like a tape machine losing power.

Shape it

Lane knobs

GATE for choppiness, TAIL for the fade, WOBBLE for tape wow and flutter, and PAN WIDTH to ping-pong the repeats.

Shape every step
Filter lane and knob modes

Shape every step

The FILTER lane gives any step a low-pass, high-pass, band-pass or vowel filter. Tie a run of cells and the filter sweeps once across the whole run, from A to B, B back to A, or holding at one end. Run it PRE to filter before the chopping or POST to filter the chops.

Try a high-pass on the last four steps, tied, with cutoff sweeping low to high: an instant riser into every bar line.

Every lane and effect knob also has a mode:

Fixed One value, all the time.
Sweep Moves from A to B across each step. Drag sets A, shift-drag sets B.
Curve Follows a curve you draw, across each step.
Env ± Adds the input's loudness on top of any mode, pushing the value up or down on louder hits.
Effects

Routed to the chops

MIGR8's six effects never sit on the whole track. Each one plays only while a chop it's routed to is playing (stutters, slices or both), and its tail rings out afterwards, so a stutter can throw into a dub echo while the groove stays dry. Any single step can pick its own effect, or stay dry.

Routed to the chops
Density · Grain · Mix

Cloud

A granular shimmer around the chop.

Decay · Bright · Key · Chord

Resonator

Rings the chop through tuned resonators in a key and chord.

Shift · Spread · Mix

Shift

Frequency shift above about 150 Hz. The bass stays put.

Fold + Glue · Degrade · Mix

Fold

Wavefolding grit with multiband glue.

Feedback · Tone · Time

Dub

A tempo-synced dub delay.

Decay · Shimmer · Mix

Space

Reverb with shimmer.

Gesture pads

Play over the beat

Each pad is a gesture that takes over the STUTTER and FILTER lanes while you hold it. The grid itself never changes. Presses snap to the nearest 1/16, so a slightly late hit still lands in time. Let go and the pad plays on to the next 1/16 and fades out. Play them with the mouse, automation, or MIDI notes 48 to 55.

Play over the beat
Pad 1

1/16 Stutter

1/16 repeats of what just played, grabbing fresh audio every half bar.

Pad 2

1/8 Stutter

The same at 1/8.

Pad 3

Tape Drop

A tape stop on the playing step.

Pad 4

Beat Repeat

Repeats the last beat, grabbing fresh audio every half bar.

Pad 5

LP Dive

A low-pass dive over half a bar.

Pad 6

Vowel Fill

1/16-triplet repeats through the vowel filter.

Pad 7

Stutter Build

1/8 → 1/16 → 1/32 repeats over half a bar.

Pad 8

Gate Chop

A 1/16 on/off chop of the live groove.

The Perform page

Make every pad your own

Right-click any pad to open it on the PERF page and change what it does. The mix lives here too: Dry/Wet, Output, a DUCK knob that dips the effects under each new chop, a one-knob filter (low-pass left, high-pass right) and a safety limiter at −0.3 dBFS.

Length 1/4 bar, 1/2 bar, 1 bar or 2 bars.
Play One-shot, loop, or palindrome (forwards then back).
Grid Where a press starts: instantly, or on the next 1/4, 1/8 or 1/16.
Release Stop instantly, on the next grid line, after the full cycle, or latch until tapped again.
Source Stutter what just played, or follow the grid's slices.
Velocity How much harder playing makes it stronger.
Make every pad your own
Auto and Random

Eight patterns under your fingers

Press AUTO and the pads become eight pattern pads. Pad 1 holds the preset's pattern; pads 2 through 8 hold variations of it. Tap one and MIGR8 switches on the next step. RANDOM writes a brand-new pattern that follows MIGR8's rules. With AUTO on, it rolls fresh variations onto the other seven pads. Undo takes either back.

Eight patterns under your fingers
Pad 2

Skip

The off-beat 8ths re-hit their beat.

Pad 3

Pickup

A 1/8 repeat into the bar line.

Pad 4

Brake

A tape stop and closing low-pass over the last half beat.

Pad 5

Sparse

Keeps the beats, thins the rest, freezes the "and" of 2.

Pad 6

Echo

The last beat backwards, thrown into the Dub.

Pad 7

Stabs

Beats 3 and 4 re-hit on their "e" and "a".

Pad 8

Half-Speed

A 1/8 repeat into a last beat played an octave down.

Macros, MIDI and the window

Hands on

REMIX re-hits slices on plain steps, always from the same beat, and tightens the stutter gate a little. DEPTH pushes every routed effect harder, up to about 4 dB more wet at the top. Every knob, lane length and routing choice can be automated, 145 parameters in all.

The window resizes from 860 to 2688 points wide, and EXPAND makes the screen fill it with larger text while the pads and macros stay underneath, so you can hold a pad while you edit it.

In Logic Pro, load MIGR8 MIDI on an instrument track and side-chain your audio into it to play the pads straight from a keyboard.

Notes 48 to 55 Play pads 1 to 8 (C2 to G2 in Logic). With AUTO on, they pick patterns. Velocity sets intensity.
Mod wheel REMIX.
Pitch bend The one-knob filter: down for low-pass, up for high-pass.
Hands on
Factory presets

Fifty starting points

01Zero Point02Clockwork Scissors03Brake Theory04Lopsided Orbit05Pebble Skip Algorithm06Rubber Downbeat07Syllable Hopscotch08Snare Centrifuge09Half-Life Hammer10Jellyfish Oscillator11Spacetime Tear12Moth Choir Sequencer13Phantom Gate14Robot Vowel Garden15Dice in a Wind Tunnel16Tuning Fork Drums17Gears of Unequal Teeth18Glass Rain Protocol19Dust Mote Engine20Rewind Bloom21Cryo Frames22Signal from Orbit 923Echo Lighthouse24Cassette Fossil25Tape Deck Proverb26Warped Vinyl Oracle27Magnetic Head Clog28Reel-to-Reel Lullaby29Triplet Cartography30Three-Body Problem31Waltz for a Circuit Board32Half-Speed Alchemy33Quarter Note Monolith34Gravity Well Diary35Slow Motion Riot36Broken Metronome Committee37Clock with No Hands38Escapement Failure39Spring-Loaded Argument40Neon Church Organ41Moths in a Bell Jar42Submarine Cathedral43Static in the Attic44Cardboard Drum Machine45Pocket Calculator Soul46Aurora Loop Station47Glacier Radio48Lantern in the Fog49Orbital Decay Notes50Swarm Intelligence
Specifications

Under the hood

Format Audio Unit effect (MIGR8), Audio Unit MIDI-controlled effect (MIGR8 MIDI), VST3
System macOS 12 or later · Apple Silicon and Intel
Channels Mono or stereo in, stereo out; stereo side chain
Latency None (0 samples)
Grid 16 steps at 1/8, 1/16 or 1/32; three lanes, 1 to 16 steps each
Memory Records the last 28 seconds of input
Pads 8 gestures, or 8 patterns with AUTO
Effects Cloud, Resonator, Shift, Fold, Dub, Space
Presets 50 factory, plus your own
Parameters 145, all automatable
CPU About 2% of one core at 48 kHz with everything running
Validation Passes Apple's auval strict validation and pluginval at strictness 10

MIGR8

Launch price $29.00 $49.00